EXOTIC SUBMARINE GUIDE · UPDATED SEPTEMBER 15, 2026

Nuke Sub in Military Tycoon — Weapons, Nuclear Missile, RAP 60K & Value Guide

Nuke Sub is an Exotic submarine built around guided missile pressure and one very large answer to the question “what if a torpedo were not enough?”. The supplied card shows RAP 60K and the category Submarine Stats. The important part of this guide is the weapon behavior: a nuclear missile instead of torpedoes and a near-endless supply of lock-on missiles.

Nuke Sub Military Tycoon Exotic submarine card with RAP 60K
NameNuke Sub
RarityExotic
CategorySubmarine Stats
Card RAP60K
Main strikeNuclear missile
Guided systemLock-on missiles
Value range55K–63K Gems
Functionality9/10
Quick answer: Nuke Sub is an Exotic naval submarine that replaces the SSBN-style torpedo idea with a nuclear missile and adds a near-endless lock-on missile supply. Its card shows RAP 60K. The current community snapshot lists 55K–63K Gems, 8/10 demand and 9/10 functionality.

What the Nuke Sub card confirms

The item panel confirms the name, Exotic rarity, Submarine Stats category, visual Damage/Health/Speed bars, an unlabeled 11/3000 counter and RAP 60K. The bars are useful for a quick comparison, but the card does not print a numeric scale. This guide keeps the card facts separate from the weapon notes so a visual meter is not accidentally presented as a laboratory stat.

FieldConfirmed informationHow to use it
RarityExoticCheck the exact label before accepting a trade.
CategorySubmarine StatsRead the bars as a submarine profile, not exact numbers.
Card RAP60KReference printed on the card; it is not a guaranteed Gem offer.
Unlabeled counter11/3000Visible on the card, but its unit is not identified.
Main weapon noteNuclear missile instead of torpedoesA strategic strike option rather than a normal torpedo cycle.
Guidance noteNear-endless lock-on missilesPressure targets repeatedly, but test the live reserve and reload.

Nuke Sub weapons: what fires what?

This is the part that matters in a real match. The current item information describes two distinct weapon ideas, and they should not be mixed together.

Weapon systemWhat it firesAmmo / reload informationConfirmed use
Nuclear missileA nuclear missile with a large strike effectThe source confirms the weapon type but does not publish a magazine count, damage number, blast radius or reload timer.Primary heavy strike. A community gameplay description presents it as a guided nuke; confirm current targeting in-game.
Lock-on missile systemGuided lock-on missilesThe public note calls the supply “near endless”; it does not state a literal infinite reserve or exact count.Repeated guided pressure after a target lock. Test aircraft, naval targets and reload behavior on the current server.
TorpedoesNo torpedo loadout is confirmed in the current item note.The description specifically contrasts the nuclear missile with torpedoes.Do not list torpedoes in a trade ad unless a later game update visibly adds them.
Accuracy rule: “Near endless” is a description of the play experience, not a hidden number we are allowed to invent. The exact lock-on magazine, reload, damage, range and blast radius should be copied from a labelled in-game panel only when the current server displays them.

How the nuclear missile and lock-on missiles work together

The weapon package has a simple rhythm. Use the lock-on missiles to maintain pressure and force movement, then choose a clean moment for the nuclear missile instead of throwing it away at the first red outline. The guided shots are the workhorse; the nuke is the dramatic punctuation mark.

Community gameplay describes the nuke as guided and capable of being locked onto flying vehicles or fired manually. That observation is useful for testing, but it is not a developer specification and may change after a balance patch. Treat the live controls as the final authority.

  1. Acquire a target. Check whether the lock indicator completes and whether the target remains valid behind terrain or water.
  2. Use lock-ons for movement control. Repeated guided shots are valuable when they make an aircraft turn or a surface vehicle expose itself.
  3. Save the nuke for a confirmed line. A large strike is most useful when the target cannot simply duck behind cover.
  4. Test both manual and guided aim. If the server offers both, learn the difference before advertising “guaranteed lock-on” in a trade.

Visual Damage, Health and Speed profile

The card presents Damage as the strongest-looking bar of the three, while Health and Speed are visibly shorter. Those are visual levels only: no printed scale tells us whether a bar means 25%, 50%, hit points, a tier or something else. The useful conclusion is that the card sells Nuke Sub as a damage-first submarine, not that it has an exact 72% Damage stat.

Nuke Sub card profilevisual comparison only
Damagehigher on card

The bar is a visual signal; the game does not print an exact number here.

Healthlower on card

Do not convert the width into hit points without a labelled stat screen.

Speedlower on card

Plan an escape before firing; a slow submarine cannot rely on a last-second sprint.

What does 11/3000 mean?

The card shows a metallic icon followed by 11/3000. There is no label beside it, so the honest answer is that the unit is unknown from the supplied panel. It might be a resource, a counter or a value from the item-card template; it is not safe to call it ammo, health or damage just because the number looks game-like.

Before a trade, open Nuke Sub in the live game and watch that field while firing. If it falls with each missile, record the behavior and the label shown by the game. Until then, keep it as “unlabeled 11/3000 counter” and avoid a confident but false explanation.

Nuke Sub value and trading signals

A current community value snapshot checked on September 15, 2026 lists Gem Low 55K and Gem High 63K. It also shows Demand 8/10, Scarcity 7/10, Functionality 9/10 and a Rising slowly trend. The same profile marks Nuke Sub tradable, not a Collector Item and not Special.

55KGem Low
63KGem High
8/10Demand
9/10Functionality
Trading signalCurrent snapshotMeaning
Card RAP60KReference printed on the supplied item card.
Gem range55K–63KCommunity estimate; recheck before a large deal.
Demand8/10Strong interest compared with many ordinary items.
Scarcity7/10Limited supply contributes to the trade profile.
Functionality9/10Weapon package is rated highly for practical use.
TrendRising slowlyA market direction, not guaranteed profit.
Collector / specialCollector: no · Special: noCombat usefulness matters more than a collector tag here.

RAP 60K sits inside the current 55K–63K Gem snapshot, but that does not make RAP a fixed price. Level, stars, buyer demand, server balance and the condition of the missile mechanics can all change the offer.

Is Nuke Sub better than SSBN?

The community item note describes Nuke Sub as a better version of the SSBN because it uses a nuclear missile instead of torpedoes and has a near-endless lock-on missile supply. In plain language, it trades a conventional underwater attack pattern for guided pressure plus a heavy strike.

That does not mean every pilot wins automatically. The value of the upgrade depends on whether you can hold a lock, choose targets and survive long enough to fire. A submarine with a nuke still needs a captain; the torpedo button did not graduate and take the driving test for you.

Five-minute test before buying or trading

  1. Confirm the name says Nuke Sub and the card says Exotic.
  2. Record the level, stars and RAP 60K separately from the Gem offer.
  3. Fire the nuclear missile once and note whether it locks, flies manually, detonates on impact or has a visible area effect.
  4. Fire lock-on missiles repeatedly and count shots until the game shows reload or reserve behavior.
  5. Test an aircraft, a naval target and a surface target; do not assume every lock-on works on every class.
  6. Watch the 11/3000 field and write down what changes, if anything.
  7. Compare the offer with the live 55K–63K snapshot and use the in-game Trade Server.

Research note: what is confirmed and what is not

The weapon and market summary in this guide is based on the current community item listing for Nuke Sub. It confirms the nuclear-missile-versus-torpedo distinction, the near-endless lock-on missile note and the value signals. It does not publish exact damage, health, speed, missile count, reload time or blast radius. Those missing fields are intentionally left open for an in-game test instead of filled with invented numbers.

Community videos can demonstrate a mechanic, but a video is not a permanent patch note. If a future update changes the lock-on rules, reload or target classes, update this article with the new server behavior and keep the old claim out of the card.

Reference checked: Nuke Sub item profile and current value snapshot. It is an independent community tracker, not official Roblox or Military Tycoon documentation.

Planning a Military Tycoon trade?

Compare the full Nuke Sub card, weapon behavior and current player offers. If you need Diamonds for a trade, review the available packages before spending Robux in game.

View Diamond packages

Nuke Sub FAQ

What is Nuke Sub in Military Tycoon?

Nuke Sub is an Exotic naval submarine. The supplied item card labels it Submarine Stats and shows RAP 60K.

What rarity is Nuke Sub?

The item card labels Nuke Sub Exotic. The current community value page also lists Exotic as its suggested rarity.

What weapons does Nuke Sub use?

The current item note describes a nuclear missile in place of torpedoes and a near-endless supply of lock-on missiles. It does not publish a complete weapon panel with exact damage or reload numbers.

Does Nuke Sub fire torpedoes?

The current item description compares it with the SSBN and says Nuke Sub has a nuclear missile instead of torpedoes. Do not advertise a torpedo loadout unless the live game shows one after an update.

How many lock-on missiles does Nuke Sub have?

The public item note calls the supply near endless, but it does not give a literal magazine count. Near endless is not the same as infinite, so the live reload and reserve should be tested in-game.

Can the nuclear missile lock on?

A community gameplay description presents the Nuke Sub as a guided-nuke vehicle, while the value note separately confirms the nuclear missile. Lock-on behavior can change with game updates, so verify it in the current server.

What does the Nuke Sub card show?

The card shows Nuke Sub, Exotic, Submarine Stats, visual Damage/Health/Speed bars, an unlabeled 11/3000 counter and RAP 60K.

What does 11/3000 mean on the card?

The card displays 11/3000 beside an icon but does not label the field. This guide keeps it as an unlabeled counter instead of guessing that it is ammunition, health, damage or reload.

What are the exact Damage, Health and Speed numbers?

The supplied card uses visual bars without a printed scale. Exact base values are not published in the source used for this guide, so the article describes the visual profile and does not invent percentages.

What is Nuke Sub worth?

The current community snapshot lists Gem Low 55K and Gem High 63K, with Demand 8/10, Scarcity 7/10, Functionality 9/10 and a slowly rising trend. Recheck the live market before trading.

Is Nuke Sub tradable or special?

The current value profile marks Nuke Sub tradable, not a Collector Item and not Special. Those are market labels, not a promise about combat power.

Is Nuke Sub better than SSBN?

The item note calls Nuke Sub a better version of the SSBN because it replaces torpedoes with a nuclear missile and adds a near-endless lock-on missile supply. The practical advantage is strongest when the player uses guidance and timing well.

How should I test Nuke Sub before a trade?

Check the exact name, Exotic label, stars, level and RAP. In the live game, fire the nuclear missile, test lock-on against an aircraft and a ground or naval target, count the lock-on shots before reload, and confirm what the 11/3000 counter does.

Is RAP 60K the same as 60K Gems?

No. RAP is the reference printed on the item card. Gem Low and Gem High are separate community trade estimates and can move independently.

Who should use Nuke Sub?

It suits players who want a submarine built around guided missiles and a nuclear strike rather than a conventional torpedo routine. It rewards target selection and patience more than button mashing.

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